When it comes to the graphics the worlds themselves look rather good, and the textures are of far better quality than what most Wii titles offer. After opening up new areas later on in the game you are given more freedom of choice, but much of the evolution feels tagged on simply to remind you that you are playing a Spore game. This also goes for wings and other tools you are going to have to develop in order to progress. To make matters worse there are only a couple of different fins to choose from. You won't advance unless you adapt your creation to these needs. One example of this is when you have to swim in order to advance, and in order to swim you are going to need fins. The game tells you to create your character as you wish, but this is hampered by the fact that in order to progress you are sometimes required to evolve certain abilities. This is a plus, but as this game is entirely focused on being a platformer, it feels a bit surplus to needs. The developer has kept an almost unaltered creature creation tool. There are obvious differences between Spore Hero and the original Spore. Spore Hero reminds me of the first Spyro game. I decide to try and make a little dragon as I grew up playing Spyro the Dragon on Playstation and that's when it hits me. After a few minutes of exploration I'm finally given the option of giving evolution a helping hand and customise my creature. The gameplay and the way the other characters talk to gives off a nostalgic vibe without it being immediately apparent why I feel this way. There is something familiar with just about everything. The first thing that strikes me as a begin is a sense of deja vu. And this brings us to the subject of this review - Spore Hero on the Nintendo Wii. Given that Maxis and EA are responsible for massive Sims franchise it came as no surprise when expansions and spin offs where announced. While the original Spore was well received by the media and did respectable numbers at retail it did not live up to the massive hype and expectations gamers had.
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